Update version 1.0.2


Version 1.0.2 is out!

I've fixed a few bugs especially the vector graphic part. I didn't like how it's so pixelated. Turns out it's just a project window setting in Godot. For vectors like my art, it should be set to canvas_item, while if you're focusing on 2Dpixel art, it should be viewport. The more you know!

I've also fixed a few of the collision sizes for all objects. You can now collect the orb from both of its sides. Previously, you could only collect from the bottom of the orb. Now, if you run towards it from the side, you could get it.

Updated the progress bar with a label. Updated 'retry' text.

Fixed the dialogue box's scales. Lesson learned, never touch the scale because it would messed up the custom font. You need to leave it at 1:1 scale. Any other numbers might give out anti-aliasing.

I've also added a label on the dialogue box, because everyone skipped to click on the button. Maybe in the next update, I'll make the button appear after the dialogue is done. So that means you'll have to go through the dialogue. In the meantime, this will do.

I learned that in order for SVG to work, you need to make sure the setting is set to "preserved" or else the Gaussian blur I added became a PNG and sometimes it doesn't appear in Godot. Problem solved for graphics!

Next update I'll add points appears when you collect the orb or when you lost a health. That would be cool to see and indicate to the players their progress. Still unable to figure out the music stops after 'retry' button.

Files

Vr1.0.2.zip Play in browser
Feb 21, 2024
Orb Eater PC - Vr1.0.2.zip 66 MB
Feb 21, 2024
Orb Eater Mac - Vr1.0.2.zip 91 MB
Feb 21, 2024

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