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Orb Eater
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Devlog
Update version 1.0.2
February 21, 2024
by
Holkers
#updates, #devlog
Version 1.0.2 is out! I've fixed a few bugs especially the vector graphic part. I didn't like how it's so pixelated. Turns out it's just a project window setting in Godot. For vectors like my art, it...
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Final Day Progress
February 13, 2024
by
Holkers
#devlog
Final day progress (merging Day 6 & Day 7) - Finished starting screen, instruction screen, winning screen, and final bug fixing. It's finally here! My first video game idea into practical. I know ther...
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Day 5 Progress
February 09, 2024
by
Holkers
#devlog
Day 5 - Finished all the levels graphic assets. Worked on ending scene. Yet to be work on Starting scene menu, instruction, and winning scene. I wanted to implement dialog scene on the winning scene b...
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Day 4 Progress
February 08, 2024
by
Holkers
#devlog
Day 4 - Implemented start menu that leads to instruction menu before the level_1 scene. Worked on Inherited scene, moving scenes to winning scenes and death scene. Worked on universal retry button. Th...
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Day 2 Progress
February 07, 2024
by
Holkers
#devlog
Day 2 of self game jam. Worked on the vectorised graphics; add animation to Sprite2D; add another falling object; add camera and parallax background movement to the scene. The difficulty was to get th...
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Day 3 Progress
February 07, 2024
by
Holkers
#devlog
Day 3 of self game jam. Worked on health mechanics, progress and collection points bar, starting and ending scene (yet to connect with World.scene). The difficulty of this was aiming high to make the...
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